Home / Reviews / Grim Fandango Remastered

Grim Fandango Remasteredon Nintendo Switch 2: not your usual review, scored for after work

A good game that has aged, with great characters

PUBLISHED UPDATED 5 MIN READNINTENDO SWITCH 2
OTG RATING
E3C4
Medium effort
Tough challenge
GAME SCORE
6.0
BEST PLAYED
In handheld
HOURS PLAYED
6 hours

SCORED BY 4RU4K HOW WE SCORE

Grim Fandango Remastered: Manny and the Grim Reaper in front of an art deco stained glass window
Verdict

A genuinely good game with great characters, sharp dialogue and a fun story. It has just gotten old: you're left to guess what to do, and apart from the music the remaster changed little. After work it's relaxing until you get stuck. My 6 is mostly nostalgia.

PLAY IT IFYou love great characters, sharp writing and old-school adventures, and you're fine being left to guess what to do.
SKIP IT IFYou hate trial and error, or being stuck with no clear hint would ruin your evening.
BEST FORSlow, nostalgic handheld evenings, with a guide nearby.
In this review10 sections
  1. What it's abouta skeleton travel agent in the afterlife
  2. How I got into ita kid's game I remembered one day
  3. How it looksoriginal, cool and a bit antiquated
  4. How it soundsjazz, folk and a live orchestra
  5. The story and the peoplegreat and fun
  6. After work: effort and challengeeasy buttons, guessing puzzles
  7. Docked vs handheldTV or in your hands, and my pick
  8. What gets in the waythe real annoyances
  9. On Switch 2what changes and what it costs
  10. Verdictshould you play it?

What it's about a skeleton travel agent in the afterlife

You play Manny Calavera, a skeleton who works as a travel agent in the Land of the Dead. His job is to sell the recently dead the best travel package they qualify for, for the journey to their final rest. Then something odd happens with one of his clients, and Manny ends up in a story that takes him far from his desk.

It's a graphic adventure, first released on PC in 1998 and brought back by Double Fine. There's no fighting. You walk around, talk to people, pick things up and work out where they go. The story is split into years, and each one takes place in a specific location.

Grim Fandango Remastered: Manny and the Grim Reaper in front of an art deco stained glass window

How I got into it a kid's game I remembered one day

I played it on PC as a kid. One day I remembered it, found out there was a remastered version on the Switch and bought it for €3.24, when it normally costs €12.99. That was just the price I got it for.

It's just as I remembered it, with a few details I'd forgotten. When you leave Manny idle for a few seconds he lights a cigarette, indoors, and I was surprised to remember that as soon as I saw it.

I played about 6 hours and haven't finished it yet. It's actually a good game, made with care and love. My 6 is mostly nostalgia, since it's not a crazy amazing game today.

Grim Fandango Remastered: the sepia title screen with two skeletons, a scythe and a stone pyramid
Grim Fandango Remastered: the Double Fine logo with two skulls and a banner on a brick wall
Grim Fandango Remastered: Manny standing in a teal hallway with smoke rising from his head

How it looks original, cool and a bit antiquated

The art style is still very original and cool. Everybody is a skeleton in a sharp suit or a dress, in a world that mixes Day of the Dead imagery with film noir and art deco. The locations you go through are all novel and well designed, and I enjoyed every new place.

Apart from the music, the remaster didn't do much for the game. It feels a bit antiquated, but it's a 1998 game, mind you. You can toggle the render mode.

It plays in a 4:3 frame with pillarboxing, with art deco borders on the sides. They made an effort to make it pretty, but it can be a bit bothersome on a big screen. You can change the options to play wide, but that looks strange in handheld and even worse on the TV.

Grim Fandango Remastered: a city street with a floating yellow animal figure above a busy market
Grim Fandango Remastered: Manny talking to a tall red character in an art deco hallway

How it sounds jazz, folk and a live orchestra

The choice of music is really good, and it changes with where you are. There's film noir and jazz, South American and Mexican folk, and orchestral symphony pieces, and they suit the different parts of the adventure.

For the remaster, all the tracks were redone and recorded live, and you can hear it. It's the one thing the remaster really improved. It's a game to play with the sound up or with headphones on.

Grim Fandango Remastered: a big orange creature in blue overalls leaning over a black car in a garage

The story and the people great and fun

The characters are great, and the dialogue is well written. The story is original and really fun, and I won't spoil it. Even the small characters are worth stopping to talk to, and you'll spend a good part of the game chatting, which is a pleasure here.

Grim Fandango Remastered: a skeleton receptionist in a red hat writing at her desk under a lamp
Grim Fandango Remastered: Manny walking up to a desk in a teal art deco office
Grim Fandango Remastered: the orange mechanic talking to Manny in a garage full of tires

After work: effort and challenge easy buttons, guessing puzzles

Effort is a 3. There are not many systems, and the buttons are easy to know. What's annoying is the camera-relative movement, and changing it to tank controls makes it even worse.

Challenge is a 4. It can get annoying, because sometimes it feels like you just have to keep trying things until something works, instead of relying on clues or observation. You're left on your own to guess what to do, and the hints aren't always explicit. After a week away you'll also have forgotten what you were trying.

Is it chill after work? When things go well, yes. When you're stuck, not so much.

A typical session is 30 to 60 minutes of puzzle-solving, and the best moment to stop is right after you solve a big puzzle chain or reach a milestone. Save by hand. There's no reliable autosave, only a checkpoint at the start of each year, so if you enter a new room, solve a puzzle and close the game, you lose that progress. You can save almost anywhere.

Grim Fandango Remastered: a skeleton woman at a desk with four dialogue choices on screen
Grim Fandango Remastered: the controls screen with buttons labeled on a Switch in handheld mode

Docked vs handheld TV or in your hands, and my pick

I'd pick handheld. The game is in 4:3 with pillarboxing, which can be a bit bothersome on a big screen even with the art deco borders. The wide option looks strange in handheld and even worse on the TV.

Grim Fandango Remastered: Manny talking to a skeleton boxer next to a punching bag in a blue room

What gets in the way the real annoyances

  • It feels old, and you're left on your own to guess what to do.
  • The camera-relative movement is annoying, and tank controls are worse.
  • There's no reliable autosave, only a checkpoint at the start of each year.
  • The 4:3 pillarboxing can bother you on a big screen.

On Switch 2 what changes and what it costs

I'm not aware of a dedicated Switch 2 Edition, so you play the Switch game through backward compatibility. It sells for €12.99 normally and does go on sale, so check your own eShop for the price in your country.

Grim Fandango Remastered: the orange mechanic grinning from a hot rod with flames painted on the side

Verdict should you play it?

It's a good game, and I want that to be clear. The characters are great, the dialogue is well written, the story is really fun, and the places you go through are all novel and well designed. It's an original game that was made with care and love.

It's also gotten outdated. You're left on your own to guess what to do, the camera-relative movement is annoying, and it just feels old, with the remaster changing little beyond the live-recorded music. I gave it a 6, mostly for the nostalgia. For after work, it's relaxing while things flow and annoying once you're stuck, so I'd save it for an evening when you don't mind guessing. Play it in handheld, save by hand and keep a guide nearby.

THE GOOD
  • Great characters and well-written dialogue
  • Original story and well-designed places
  • Live-recorded jazz, folk and orchestral music
THE NOT-SO-GOOD
  • Feels old, and you're left to guess what to do
  • Camera-relative movement is annoying
  • No reliable autosave, only a checkpoint each year
Another view

Where we disagree

The scores on this page are by 4ru4k. Another writer sees some things differently. It doesn't change the scores.

I don't think the puzzles are that hard to figure out. The nudges are there, you just have to pay attention to them. The lighting is good, and if you compare the original with the remaster, you can see the improvement. And the lack of a reliable autosave isn't a problem for me. Being able to save literally anywhere is an advantage, and I'm used to saving manually anyway.

4ru4k, writer at OverTime Gamer
Written by 4ru4k

Grew up on the NES, Nintendo 64 and GameCube, with Ocarina of Time as a favorite. Plays after work and on weekends. Definitely not a pro. Plays on a retail Switch 2, mostly in handheld, and loves docked mode to make a game feel bigger. This review is my honest opinion, not paid for, and based on my own time with the game. How I review.

Next level

If you liked this

All reviews
Same feeling

Games with a similar vibe

All vibes