Home / Reviews / Zelda: Breath of the Wild

Zelda: Breath of the Wildon Nintendo Switch 2: not your usual review, scored for after work

Still the best game for doing whatever you feel like

PUBLISHED UPDATED 7 MIN READNINTENDO SWITCH 2
OTG RATING
E3C3
Medium effort
Fair challenge
GAME SCORE
9.5
BEST PLAYED
Either way
HOURS PLAYED
200+ hours
The Legend of Zelda: Breath of the Wild cover
Verdict

A game that lets you set the pace, and a kingdom that rewards every detour. Some evenings you'll fight and chase shrines, some you'll cook by a fire or glide over a lake at sunset, and both count. It's gentle on a tired brain, gorgeous on Switch 2, and worth the wait.

PLAY IT IFYou want an adventure where you decide what happens next.
SKIP IT IFWeapons that break after a few hits would drive you mad.
BEST FORAny evening with half an hour or more. A shrine is a perfect bite-size session.
In this review10 sections
  1. What it's abouta ruined Hyrule and a tutorial you don't notice
  2. How I got into itfrom Ocarina of Time to a game I saved for the right moment
  3. How it lookslovely on Switch 1, at its full potential on Switch 2
  4. How it soundswind, birds and a shy piano, always just right
  5. The story and the peoplememories in pieces and small, charming characters
  6. After work: effort and challengea game with no wrong move, so your brain can switch off
  7. Docked vs handheldboth are great, and I switch between them
  8. What gets in the wayweapons that break and slippery rain
  9. On Switch 2a €9.99 upgrade, up to 1440p and a steady 60fps
  10. Verdictwhy it's worth the wait

What it's about a ruined Hyrule and a tutorial you don't notice

You wake up in a strange chamber with no memory, step outside, and there's a huge green kingdom stretching off to the horizon. You're Link, and the old world of Hyrule has fallen to ruin after a disaster a hundred years ago. A calamity called Ganon is sitting in the castle at the centre of it all. You're meant to find out what happened and stop him, but nobody tells you in what order.

That's the heart of it. After a short tutorial on the Great Plateau you get a paraglider and off you go. You can head straight for the castle or wander in any direction. You climb whatever you can see, cook whatever you find, and work out how the world behaves by poking at it.

And that tutorial is pure Zelda genius, because it never feels like one. Nobody stops the game to tell you which button to press. You just want to climb that tower, light that torch, grab that apple, and somewhere along the way you've picked up every control you need. It feels like you're choosing where to go, but really the game is nudging you the whole time. It's brilliant.

The first view of Hyrule. Everything I can see, I can go to. Terrifying, in the best way.
The first view of Hyrule. Everything I can see, I can go to. Terrifying, in the best way.Captured on handheld mode

How I got into it from Ocarina of Time to a game I saved for the right moment

I fell for Zelda on Ocarina of Time on the Nintendo 64. I liked Majora's Mask too, and, unpopular opinion, I enjoyed Wind Waker as well, but nothing more than that. Then Breath of the Wild came along and woke me up again.

I got my Switch 1 super late and bought Breath of the Wild with it, but I didn't actually play it until 2024. I wanted the moment to be special, so it just sat there waiting. And damn, it was worth the wait.

How it looks lovely on Switch 1, at its full potential on Switch 2

Breath of the Wild is a mood more than anything. Wide green hills, grey ruins, quiet forests, storms rolling in over the mountains. The art is soft and painterly, with warm light and gentle outlines, and it has aged well because it never tried to look realistic.

It already looked amazing on the Switch 1 version. The Switch 2 enhancement takes it to its full art potential and you can see it. Digital Foundry measured up to 1440p docked and up to 1080p in handheld, and the whole kingdom feels sharper and more alive. Distant views look like postcards, especially around sunrise or sunset. It's the game finally looking the way its art always wanted.

A quiet evening somewhere in the desert. Not a single email in sight.
A quiet evening somewhere in the desert. Not a single email in sight.Captured on handheld mode
Jumping off the cliff from Tarrey Town. On purpose, I promise.

How it sounds wind, birds and a shy piano, always just right

The first time I stepped out onto the Great Plateau, the music hit me right in the face. It was majestic. Same when you ride your horse across the land, it's just so good!

Most of the time, though, the music is almost shy. It's wind, birds, crunching grass and a few soft piano notes drifting in and out. And somehow it always feels right. Even when it's only the wind, or two piano notes, it's beautiful and exactly what that moment needs, as if the game knows. The quiet is part of the design, so when the music does swell, near a village or in a big moment, it lands harder.

Stables and towns each have a gentle theme, and the rain has its own sound that makes a wet evening properly cosy. The little effects are lovely too, from the sizzle of the cooking pot to the whoosh of the glider. Headphones suit it well at night.

Cooking by a fire. This is my idea of a break, and also dinner.
Cooking by a fire. This is my idea of a break, and also dinner.Captured on handheld mode

The story and the people memories in pieces and small, charming characters

The story comes in pieces. Memories of the past are scattered around the map and you can find them in any order, so you slowly learn who Link and Zelda were. It's quiet and a bit sad, and it leaves a lot to you.

The people you meet are mostly small and charming. Villagers have their own worries, a few characters stick with you, and there are loads of tiny conversations that make Hyrule feel lived-in. Voice acting is saved for the main memories and the rest is text, so you're never reading a lot at once.

After work: effort and challenge a game with no wrong move, so your brain can switch off

Short answer: yes, it gives you space to chill. The effort is moderate, but it's the nice kind. The systems are simple: climbing uses stamina, fire burns grass, metal attracts lightning. They all play together, which is the fun part, and it's about curiosity more than memory. Leave it for a week and you just open the map, pick a spot and go.

There's no wrong thing to do. You can spend half an hour on one shrine, or ten minutes picking apples and cooking something, and the night still counts. A shrine takes ten to twenty minutes, which makes a perfect small session. If you only have the energy to wander, wander.

The challenge is fair. A few enemies, like the Guardians and the big monsters, hit very hard early on, so running away is a normal answer. Failing costs a little time and the game saves often.

The map, and so many places to go. Plan? What plan?
The map, and so many places to go. Plan? What plan?Captured on handheld mode

Docked vs handheld both are great, and I switch between them

It's enjoyable both ways. I didn't have a TV when I decided to pick it up, so I started in handheld and it was great. Hooked up to the TV it's a grandiose experience. For this one in particular, I like to switch between the two.

Docked is the best way to take in the landscape, and the text and map are easy to read. Handheld is perfect for a shrine or a bit of cooking, and the screen is crisp and bright. The TV suits a long exploring evening and handheld suits half an hour on the sofa.

View on handheld. Still gorgeous, only smaller.
View on handheld. Still gorgeous, only smaller.Captured on handheld mode

What gets in the way weapons that break and slippery rain

  • Weapons break. Often. You get used to it, but some people never do.
  • A few enemies are scary early on. Running away is fine.
  • Rain makes climbing slippery, which is realistic and annoying in equal measure.

On Switch 2 a €9.99 upgrade, up to 1440p and a steady 60fps

The Switch 2 Edition is a €9.99 upgrade pack, or it comes included with Nintendo Switch Online + Expansion Pack. Digital Foundry measured up to 1440p docked at a steady 60 frames per second, and handheld between roughly 648p and 1080p at the same 60. Load times are much shorter than before. There's also Zelda Notes in the Nintendo Switch app on your phone. If you own the game, the upgrade is worth it.

Verdict why it's worth the wait

I waited years to press play on Breath of the Wild, and I'm glad I did. For an after-work game it's about as good as it gets: the whole kingdom is open from the first hour, nobody tells you what order to do things in, and it never makes you feel behind. Some evenings you'll fight Guardians and chase shrines. Other evenings you'll cook by a fire in the rain or watch the sun go down from a hilltop, and both count.

It's gentle on a tired brain, it's gorgeous, and the music knows exactly when to speak and when to stay quiet. Breaking weapons and the odd scary monster are the price of entry, and a small one. On Switch 2 it looks and runs the way it always should have.

If you've never played it, start tonight. If you already own it, the upgrade is worth it.

THE GOOD
  • Total freedom to wander and climb
  • Calm, beautiful and full of surprises
  • Smooth and sharp on Switch 2
THE NOT-SO-GOOD
  • Weapons break. Often
  • Early enemies can hit very hard
  • Rain makes climbing a pain
Aruaks, author of OverTime Gamer
Written by Aruaks

Grew up on the NES, Nintendo 64 and GameCube, with Ocarina of Time as a favourite. Plays after work and on weekends. Definitely not a pro. Plays on a retail Switch 2, mostly in handheld, and loves docked mode to make a game feel bigger. This review is my honest opinion, not paid for, and based on my own time with the game. How I review.

Next level

If you liked this

All reviews
Same feeling

Games with a similar vibe

All vibes