Home / Reviews / Smash Ultimate

Super Smash Bros. Ultimateon Nintendo Switch 2: not your usual review, scored for after work

Big memories, a great brawl, and a CPU that gets boring

PUBLISHED UPDATED 6 MIN READNINTENDO SWITCH 2
OTG RATING
E3C3
Medium effort
Fair challenge
GAME SCORE
7.0
BEST PLAYED
On the TV (docked)
HOURS PLAYED
15 hours
Super Smash Bros. Ultimate cover
Verdict

A giant, generous brawl with a cast nobody else can match, and a joy on the TV with the right people. On my own it didn't give me the childhood feeling I was after, and it won't calm you down after work. Great for a couple of fights to let off steam, even better with friends beside you.

PLAY IT IFYou have friends or family on the sofa, or want a couple of fights to let off steam.
SKIP IT IFYou mostly play alone and want something to calm you down after work.
BEST FORFriends in the same room, or a couple of quick fights after a long day.
In this review10 sections
  1. What it's abouta brawl where you knock people off the stage
  2. How I got into itN64 with my cousin, and a return that didn't hit the same
  3. How it lookscolourful stages and a whole cast in one picture
  4. How it soundspunchy fight noises, funny screams and a huge soundtrack
  5. The story and the peoplethe cast is the draw, the story is a bonus
  6. After work: effort and challengea couple of fights to let off steam, not to wind down
  7. Docked vs handhelddocked gives the arenas their scale
  8. What gets in the wayplaying alone, online fees and busy fights
  9. On Switch 2faster loading and GameCube controller support
  10. Verdicta great party game, but it didn't win me over alone

What it's about a brawl where you knock people off the stage

Smash Bros. is a fighting game, but not the serious kind. Characters from Nintendo's games, and some from outside it, fight on stages taken from those games. You don't empty a health bar. The more damage you take, the further you fly when you're hit, and you win by knocking others off the stage.

It came out on the Switch in December 2018, made by Bandai Namco Studios and Sora Ltd. for Nintendo, and Masahiro Sakurai directed it. There are 74 fighters in the base game, more than 100 stages, and you can play with up to eight people in one match.

The matchup screen, Kirby against Donkey Kong. A very fair fight, probably.
The matchup screen, Kirby against Donkey Kong. A very fair fight, probably.Captured on handheld mode
Kirby and Donkey Kong trading blows on a cardboard stage. Craft time got out of hand.
Kirby and Donkey Kong trading blows on a cardboard stage. Craft time got out of hand.Captured on handheld mode

How I got into it N64 with my cousin, and a return that didn't hit the same

I first played Smash on the N64 with my cousin when we were kids, and I was an instant fan. Then I kind of forgot about it for a long time, until I played again at a friend's house recently. I bought it straight away and started playing at home.

Nowadays I play solo, working through the solo campaign. Online feels daunting, and I've never dared to try, for fear of getting my ass handed to me. Maybe one day.

And here's the honest bit: it's just not as fun as it was when I was a kid, and I'm a bit disappointed. There's a bit of a learning curve, figuring out the moves and the special moves. Maybe my expectations were too high, because I wanted to feel what I felt more than twenty years ago. Or maybe it just isn't a game for playing alone, and the CPU is boring to play against. Probably a bit of both.

The main menu, where every fight starts. Pick a fighter, any fighter.
The main menu, where every fight starts. Pick a fighter, any fighter.Captured on handheld mode

How it looks colourful stages and a whole cast in one picture

It's colourful, clean and full of characters from lots of different series, all in one picture. The stages are small works of art, with backgrounds that make you want to look around. The effects when a character is hit are big and bright.

On a TV it's at its best, and the arenas feel properly big. In handheld it still runs well, but with several fighters on screen the characters are small and a busy fight is hard to follow.

Link on a plane wing, with Wuhu Island behind him. Very scenic for someone about to be launched.
Link on a plane wing, with Wuhu Island behind him. Very scenic for someone about to be launched.Captured on handheld mode
A fight in Wario's castle at night. Not a quiet evening.
A fight in Wario's castle at night. Not a quiet evening.Captured on handheld mode
Zelda and Olimar racing for position on Mario Circuit. Wait, is this a fighting game?
Zelda and Olimar racing for position on Mario Circuit. Wait, is this a fighting game?Captured on handheld mode
The same circuit, a few seconds later. Things escalated.
The same circuit, a few seconds later. Things escalated.Captured on handheld mode

How it sounds punchy fight noises, funny screams and a huge soundtrack

I'm not sure the music is the forte of this game, at least for me. I never really paid attention to it, because I'm much more focused on the sound effects: the fight noises, and each character's little scream when they go flying. I find those quite funny and, weirdly, enticing.

The music is still a big deal on paper. There are hundreds of tracks from Nintendo games, new arrangements of old favourites, and you can choose what plays on each stage. The main theme, Lifelight, is a sung choir piece that sounds properly epic. The hits themselves sound punchy, and with a full match the room gets loud.

A calm second before the fight: Zero Suit Samus and Samus in space. Enjoy the quiet.
A calm second before the fight: Zero Suit Samus and Samus in space. Enjoy the quiet.Captured on handheld mode

The story and the people the cast is the draw, the story is a bonus

The people are the draw: Mario, Link, Kirby, Pikachu and many more, plus guests from other companies. There's a solo story mode, where you work through a big map and fight your way through, and it mostly serves as a way to unlock fighters and collect spirits. I wouldn't play Smash for the story.

The spirits map, where the solo adventure plays out. A lot of little icons to chase.
The spirits map, where the solo adventure plays out. A lot of little icons to chase.Captured on handheld mode
The spirits party screen, with everything you can equip. Homework, but cute.
The spirits party screen, with everything you can equip. Homework, but cute.Captured on handheld mode

After work: effort and challenge a couple of fights to let off steam, not to wind down

It's easy to start and takes a while to master. You can be fighting within a minute, but figuring out the moves and the special moves takes learning. Classic Mode is a short run of fights that you can finish in one sitting. Online matches need a Nintendo Switch Online membership.

The effort grows with how deep you want to go. There are lots of characters, items, stages, rules and spirits, but you don't have to learn them all. After a week away, you pick a favourite and go, and a lost fight costs seconds, not progress.

So, does it give you space to chill? Not really. A couple of fights is great for getting the day's aggression out, but it doesn't calm you down in the evening, haha. If what you want is to wind down, this isn't the game for it. If you want to let off steam first, then yes.

A brawl among the stars. Very dramatic, very sparkly.
A brawl among the stars. Very dramatic, very sparkly.Captured on handheld mode
A knockout in the middle of the fight. Somebody is going to space.
A knockout in the middle of the fight. Somebody is going to space.Captured on handheld mode

Docked vs handheld docked gives the arenas their scale

Docked is amazing, because you can really appreciate the depth and scale of each map. It's a fighting game, so I love it when it feels like a big arena. Handheld works for a quick fight, but the screen gets crowded.

Zero Suit Samus mid-kick. Leg day, every day.
Zero Suit Samus mid-kick. Leg day, every day.Captured on handheld mode
A fight in a corridor of the space station. Less room to run, more room to panic.
A fight in a corridor of the space station. Less room to run, more room to panic.Captured on handheld mode

You can use Joy-Con, a Pro Controller, or a GameCube controller with an adapter. For eight players, you need enough controllers for everybody. On Switch 2 the wired GameCube controller works in TV mode with the adapter, and the new wireless GameCube controller is available to Nintendo Switch Online members.

What gets in the way playing alone, online fees and busy fights

  • On my own, the CPU got boring, and it is much better with other people.
  • Online play needs a paid Nintendo Switch Online membership.
  • With lots of fighters and effects, fights get hard to follow, especially in handheld.
  • It doesn't calm you down after work.
  • Unlocking the full roster and everything else takes time.

On Switch 2 faster loading and GameCube controller support

There is no dedicated Switch 2 Edition, but it plays through backward compatibility, and it benefits from it. I compared it myself and the loading is faster on Switch 2. Other players report the same, with costumes on the character select screen appearing almost instantly, and a steady 60 frames per second even in a huge eight-player match. The GameCube controller support is a nice touch for people who like that way of playing.

Verdict a great party game, but it didn't win me over alone

Smash Ultimate is generous, noisy and packed with Nintendo history. The huge cast, the big arenas on the TV and the funny little screams are a joy, and I get why so many people love it.

For me, it didn't give me the feeling I was chasing from my N64 days with my cousin. On my own, the CPU got boring, and the learning curve with the moves took some of the fun out. It also won't calm you down after work, so don't pick it for winding down. Pick it for a couple of fights to let off steam, then put something calmer on.

If you have friends or family on the sofa, I think it's a blast, and I'd still say it's worth owning for that alone. If you mostly play solo, borrow it first. I still haven't dared go online, though. Maybe one day.

THE GOOD
  • 74 fighters in the base game
  • Huge arenas that look great on the TV
  • Punchy fights with funny character screams
THE NOT-SO-GOOD
  • Solo play felt flat, the CPU gets boring
  • Won't calm you down after work
  • Moves and special moves take learning
Aruaks, author of OverTime Gamer
Written by Aruaks

Grew up on the NES, Nintendo 64 and GameCube, with Ocarina of Time as a favourite. Plays after work and on weekends. Definitely not a pro. Plays on a retail Switch 2, mostly in handheld, and loves docked mode to make a game feel bigger. This review is my honest opinion, not paid for, and based on my own time with the game. How I review.

Next level

If you liked this

All reviews
Same feeling

Games with a similar vibe

All vibes