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Far: Lone Sailson Nintendo Switch 2: not your usual review, scored for after work

Simple on the surface, beautiful once you look

PUBLISHED UPDATED 5 MIN READNINTENDO SWITCH 2
OTG RATING
E2C1
Light effort
Breezy challenge
GAME SCORE
9.0
out of 10
BEST PLAYED
Either way
HOURS PLAYED
4 hours

SCORED BY 4RU4K HOW WE SCORE

Far: Lone Sails: the sailing machine driving past a herd of shaggy muskoxen under an orange sunset
Verdict

I couldn't stop playing and finished it in three sittings. You can't really fail, the world is gorgeous and the music always knows what to do. It's perfect for a tired evening, and the only thing that costs it a point is that you can't pause in the middle of a puzzle.

PLAY IT IFYou want a quiet, beautiful game that a tired brain can enjoy and that you can finish in a few evenings.
SKIP IT IFYou love fast-paced games, or you want a story that explains itself.
BEST FORA tired evening on the sofa or in bed, in sittings of 30 minutes or more.
In this review10 sections
  1. What it's abouta steampunk machine and a long road
  2. How I got into ita sale, a cover and three sittings
  3. How it lookssimple at first, then you start to notice
  4. How it soundsstill when I think, alive when it moves
  5. The story and the peopleno words, and I'm alone
  6. After work: effort and challengeperfect for a tired evening
  7. Docked vs handheldboth, depending on the evening
  8. What gets in the waythe real annoyances
  9. On Switch 2runs great
  10. Verdictshould you play it?

What it's about a steampunk machine and a long road

You drive a big, rusty, steampunk machine across a wrecked world, and you're the one who keeps it alive. It's a side scroller, so you go from left to right, stopping to feed the engine, pull a lever or open the sail before moving on. The controls are the stick and two buttons.

There's barely a tutorial, and you don't need one. The game makes you understand right away what you're supposed to do. I love the concept, it's simple and really clever.

Far: Lone Sails: the machine driving at dusk with its headlights on, past a row of wind turbines

How I got into it a sale, a cover and three sittings

I found it while browsing the Nintendo store, totally by chance. It was on sale for very cheap, and the art on the cover and the few clips I saw really caught my eye. I paid €1.49.

I got into the vibe from the very start. I couldn't bring myself to stop playing, and I did the whole game in three sittings, around 4 hours in total, and that was me being reasonable. If you play at a normal speed, without looking at everything and stopping to admire the beauty of it all, it's probably shorter.

How it looks simple at first, then you start to notice

The graphics look simple at first, and then you see how much thought is in them. Everything fits the vibe of the game, and it's really nicely done. The color palette is minimal and it's a beautiful piece of art on its own.

The machine is a relic from the future, as modern as it is retro, and it's amazingly cool. The world around it is desolate and post-apocalyptic, and somehow they found a way to make it look amazing. If you have a keen eye you'll see it. It's really beautiful, and I stopped a lot just to look.

Far: Lone Sails: the small red figure on the machine's roof under a torn, patched sail
Far: Lone Sails: the red figure beside a billboard reading The Blue Isles, A Fresh Start

How it sounds still when I think, alive when it moves

This is where it got me. I love the contrast between the stillness when I'm figuring out what to do, collecting and organizing, and the music when the machine starts to move. It isn't the music I expected for a wasteland. Some stretches have a jazzy vibe that goes so well, and others get a "let's go on an adventure" tune that fits just as well.

The timing and the genre of each piece are spot on, and the songs are just as good as the way they're used. I went and looked it up, and it's Joel Schoch with a group of other musicians. Great work! The theme song is fantastic.

Far: Lone Sails: the machine rolling through heavy rain over a dark, flat plain at night

The story and the people no words, and I'm alone

There's no literal story. You have to infer it from the context and make up the story on your own, and it isn't clear. You really are alone, and that loneliness is what makes the game so good for chill. The colors set the mood right away. I won't say more, since filling it in yourself is half of it.

Far: Lone Sails: the red figure beside a bare tree in a field of tall dark grass under huge clouds

After work: effort and challenge perfect for a tired evening

Yes, it's actually the perfect game for a tired evening. Nothing in it fights me, nothing rushes me and I can't really die, so a mistake never costs much. That's why I put the challenge at 1. The biggest setback is having to redo a puzzle or a maintenance job because I stopped the game at the wrong time.

If I haven't played for a while, it can take a second to remember where I am and what I was doing. It comes back pretty quickly, and the autosave lets me get back on the horse.

A satisfying sitting can be 30 minutes, really, no problem. Under that is a bit short. 45 to 90 minutes works best for me: several stretches of driving and a puzzle section or two, real progress without rushing. After a puzzle or a repair, I drive a short stretch before quitting so the autosave catches my progress.

Far: Lone Sails: the machine cut open to show the steam, energy and speed gauges and the levers

Docked vs handheld both, depending on the evening

It plays well in handheld, though it can feel small sometimes. With Handheld Mode Boost on, you can really tell the difference on Switch 2. It's real nice. Docked gives those grand landscapes all of their glory. Handheld on the sofa works, and handheld in bed is even better.

Far: Lone Sails: the machine parked in front of an enormous rusted ship hull in a shipyard
Far: Lone Sails: the cutaway machine on a white plain with seagulls and a lighthouse on the left

What gets in the way the real annoyances

  • It's autosave only and you can't pause in the middle of a puzzle. That's the downer, and it's what costs the game a point.
  • If I quit at the wrong time, I have to redo the puzzle or the maintenance.
  • The story is never told to you.
  • It might feel dull if you're used to or love faster-paced games.

On Switch 2 runs great

I couldn't find a dedicated Switch 2 Edition, so it plays through Switch 2 as the Switch game. It runs great and I have no complaints, and Handheld Mode Boost makes everything look better. The normal price is €14.99, but check your store, because I think there are often sales on this game. I bought it for €1.49.

Far: Lone Sails: a seagull on a fence post above a beach, with a factory in the distance

Verdict should you play it?

Far: Lone Sails looks simple, and it's a wonderful game. It asks almost nothing from a tired head, and it gives back a world that's lovely to look at and music that always knows when to show up. It's perfect for a tired evening.

It might feel dull if you love fast games, and the missing pause costs it a point. For me it's a 9. I couldn't stop playing, and I'm definitely going to play Far: Changing Tides, a companion game set in the same world. Grab it when it's on sale.

THE GOOD
  • A wasteland made gorgeous
  • Music that fits every stretch
  • You can't really fail
THE NOT-SO-GOOD
  • No pause in the middle of a puzzle
  • Quitting at the wrong time means a redo
  • Can feel dull if you like fast games
4ru4k, writer at OverTime Gamer
Written by 4ru4k

I grew up on the NES, Nintendo 64 and GameCube, and Ocarina of Time is still a favorite. I play after work and on weekends, and I'm definitely not a pro. I play on a retail Switch 2, mostly in handheld, and I love docked mode because it makes a game feel bigger. This review is my honest opinion, not paid for, and based on my own time with the game. How I review.

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