Home / Collections / Short breaks

Best Switch 2 Games for Short Breaks and Commutes

On a short break I want a game that's fun in the first minute, that I can stop anywhere and that I don't have to relearn when I come back. These are the Nintendo Switch 2 games from my reviews that do that best.

PUBLISHED UPDATED 10 MIN READBY 4RU4K
The short answer

My top three

The list

The 5 best games for this, and why

  1. I am an Air Traffic Controller: Airport Hero Haneda

    E1C39.015 minWorth starting in 15 minHandheld 5/5

    I play it mostly in handheld, and I can pause at any moment. Early stages are short, and nothing carries over between stages, so a finished stage is the cleanest stop. It's easy on the battery and I'm at 500+ hours. The very long stages can run one to two hours, and the game decides where it restarts me, so I skip those when I'm short on time.

    PLAY IT IFyou love planes and airports, or you like quiet puzzle games where order beats chaos.
    SKIP IT IFyou're not into planes, or you need variety, a story or flashy graphics.

    Read the full review

  2. Balatro

    E3C28.515 minWorth starting in 15 minHandheld 5/5

    A run can be five minutes or a whole evening, and the game saves where I was, so I can stop in the middle of a round. The rules are tiny and a month away costs me nothing. Handheld is how I play it, for five minutes or an hour. The real danger is one more run.

    PLAY IT IFyou like short bursts, numbers going up, and a game you can put down or pick up at any time.
    SKIP IT IFyou need a story, or losing a run by a few points would ruin your evening.

    Read the full review

  3. Limbo

    E1C28.015 minWorth starting in 15 minHandheld 5/5

    I played all of it in handheld, a puzzle or two at a time. I can play a few minutes, solve one puzzle and be done, and dying just puts me back before the trap. It's dark, so a spot with little glare helps, and headphones put me in the mood. It's short, around five to six hours, so it works as a handful of small visits.

    PLAY IT IFyou like atmospheric puzzle games and want something you can play in short bites after work.
    SKIP IT IFyou want something bright and cozy, or you scare easily and dislike trial-and-error.

    Read the full review

  4. Mario Kart 8 Deluxe

    E2C18.015 minWorth starting in 15 minHandheld 4/5

    A 3-lap race takes 2 to 3 minutes and a four-race cup 10 to 12, so one cup or a few online races fits a short window. Smart Steering and Auto-Accelerate make it very gentle when I'm tired, and there's nothing to remember after a month away. It doesn't save mid-race, so the best moment to close it is on a menu screen.

    PLAY IT IFyou want something that's easy to start, good alone and even better with other people.
    SKIP IT IFblue shells ruining a good lap would ruin your evening.

    Read the full review

  5. NES: Nintendo Classics

    E1C37.015 minWorth starting in 15 minHandheld 5/5

    Ten minutes at a time is exactly what this is for: I pick a game, press start and stop whenever I like. I can save, and holding ZL and ZR rewinds a few seconds after a mistake. There's no text to worry about and the tunes get stuck in my head. It needs a Switch Online membership, and some games haven't aged well.

    PLAY IT IFyou want something instant, with no learning curve, for ten minutes at a time.
    SKIP IT IFyou hate old-school difficulty and won't touch the rewind button.

    Read the full review

Side by side

Compare the 5 at a glance

#GameScoreEffortChallengeChillShortest sessionBest mode
1I am an Air Traffic Controller: Airport Hero Haneda9135/515 minHandheld
2Balatro8.5324/515 minHandheld
3Limbo8123/515 minHandheld
4Mario Kart 8 Deluxe8214/515 minTV
5NES: Nintendo Classics7134/515 minHandheld

Swipe the table sideways to see every column.

What makes a game good for a short break or a commute

A short break is not a small evening. The window is 15 minutes, maybe less, and it can end because a bus arrives or a meeting starts, so a game has to cope with that. Going back through the games I've reviewed, four feelings decide whether one works for quick sessions.

It's fun in the first minute. I press start and I'm playing, with no long intro and no menu to get through. If the first fun arrives after ten minutes, the break is over before the game began.

It's easy to stop. I want a natural place to put it down, or a pause or save that lets me leave at any moment. Each game below says where the good places to stop are, because that is what separates a quick session from a lost evening.

Leaving costs me nothing. A game that makes me remember a plan, a recipe or a set of controls is hard to pick up in small pieces. The ones I picked are easy to come back to after a week, and losing a run costs minutes, not an hour.

It copes with interruptions. It works in handheld, it doesn't need my full attention every second, and it doesn't punish me for looking up at the wrong moment.

How I pick the games for this list

I only put a game here when I'd start it in 15 minutes or less and still feel I got something out of it. It also has to be a game I like holding in handheld mode. A game can be great and still not belong here, because it needs a longer window to get going. You'll find those in the close calls below. Effort and challenge are on every review if you want to check them (how I score explains them). The list is 5 games right now, best first, and it changes by itself when I review a game that fits.

Setting up your Switch 2 for a short break

A few settings make quick sessions easier.

  • Sleep mode. One press of the POWER button puts the console to sleep and the screen turns off. Press POWER or HOME to wake it. If you've set a console lock PIN, waking it asks for the PIN, which is worth knowing before you're standing on a platform.
  • Flight Mode. Hold the HOME button for a second to open the quick settings and switch it on. It turns off all wireless connections, Wi-Fi and Bluetooth included, so wireless headphones stop working until you turn Bluetooth back on from the Flight Mode settings. It can only be switched on in handheld or tabletop mode, not while the console is on the TV dock.
  • Headphones. Some of these games are built around their sound, so headphones make a real difference. You can use a wired pair on the 3.5mm jack or go wireless over Bluetooth.
  • Brightness. On the move the light changes all the time, so I'd leave Auto-Brightness on. It's in the same quick settings, and it can only be changed in handheld or tabletop mode.
  • Connection. Every game here plays offline. The NES games need a Nintendo Switch Online membership, and Mario Kart 8 Deluxe plays offline too, with online races as an extra.

Things to know before you start

Some of these have a catch for a short window, and the reasons are all in the reviews.

  • Air Traffic Controller has stages of very different lengths. Early ones are short, but some of the long ones run one to two hours, and the game decides where it restarts you. Between stages is the cleanest stop, so when time is short I choose a short stage.
  • Mario Kart doesn't save mid-race. A 3-lap race takes 2 to 3 minutes and a four-race cup 10 to 12, and the best moment to close the game is on a menu screen.
  • Balatro can eat a break. It saves where I was, even mid-round, so stopping is easy. Starting one more run is easier.
  • Limbo is dark. It suits a puzzle at a time, and a spot with little glare helps a lot.

Close calls: great, but they want a longer window

These games are lovely in handheld, and they are worth a longer break. They don't fit a 15 minute window as well, because the shortest session that feels worth it is closer to 30 minutes. Here's what I said about stopping in each one:

  • Dave the Diver: After a dive, which takes 10 to 15 minutes, or after a full cycle of two dives and a restaurant service (25 to 40 minutes), at the start of the next morning. Don't stop in the middle of a dive or a service.
  • No Man's Sky: After a loop: land on a planet, gather, scan wildlife and return to your ship (10 to 20 minutes), trade and upgrade at a station (5 to 10), or refuel and warp to a new system (2 to 5).
  • The Legend of Zelda: Breath of the Wild: After a shrine, which takes ten to twenty minutes, or after ten minutes of picking apples and cooking.
  • Road 96: Play a full stop on the road: arrive somewhere (a diner, a motel, a gas station), talk to the main character there, and work out how to leave. That takes 10 to 20 minutes. Crossing the border takes 1.5 to 2 hours.
  • Aerofly FS Flight Simulator: After a landing. Program a short flight, such as a landing, or a 15 minute cruise, approach and landing, and stop after touchdown. A full flight with planning, take-off, cruise and landing can run long.
  • Animal Crossing: New Horizons: Any time. After 15 minutes of daily chores, or a full round of garden, fishing, rocks, shells, trees, villagers and crafting, you can save and quit. That's 15 to 45 minutes, but you can stop at any point.

Short break, long evening

Many games here also work for a longer evening, and the other way round. For a quiet night with the lights low, I put together my games to play in handheld in bed. For evenings when I'm too tired for anything with rules, my easy games for tired evenings cover that, and the best games to play after work page ranks the ten that suit a work night best overall. For a trip, there's a list of the best games for a short flight. If you're not sure how much time you have, the Tonight finder narrows it down.

Questions

What's the best Switch 2 game for a short break? Right now my top pick is I am an Air Traffic Controller: Airport Hero Haneda. It's fun straight away and easy to put down. The right pick on another day depends on how long I have and what mood I'm in, which is why the list is longer than one game.

How long is a short session? I count a game as a short-break game when it feels worth starting in 15 minutes or less. Every review has a note on where to stop, and the notes are the best guide to how a game fits your window.

Can I play these on a commute without internet? Yes, I only list games that play offline. The NES games need a Nintendo Switch Online membership. Switch on Flight Mode if you want to stop all wireless connections, and turn Bluetooth back on if you use wireless headphones.

Which of these can I pause or stop at any moment? Air Traffic Controller can be paused at any moment. Balatro saves where you were, and the NES games let you save and rewind. In Limbo you come back just before the trap, and Mario Kart autosaves between races but not during one.

Do I need headphones? Limbo is the one where I'd really want them, since the sound is the atmosphere. Air Traffic Controller and Balatro both work well with them too. None of the games here require them.

Do these games work on a Switch 2 and a Switch? I review everything on a Switch 2. Each review says whether there's a Switch 2 Edition or whether the game runs through backward compatibility.

How often is this list updated? Whenever I publish a review or change a rating, the page is rebuilt. The date at the top shows when something last changed.

4ru4k, writer at OverTime Gamer
Written by 4ru4k

Grew up on the NES, Nintendo 64 and GameCube, with Ocarina of Time as a favorite. Plays after work and on weekends. Definitely not a pro. Plays on a retail Switch 2, mostly in handheld, and loves docked mode to make a game feel bigger. This list comes from my own review ratings, and it's not paid for. How I score.

More collections

Other kinds of evening

All collections