Home / Reviews / Limbo

Limboon Nintendo Switch 2: not your usual review, scored for after work

Short, dark and clever, with puzzles that finally click

PUBLISHED UPDATED 4 MIN READNINTENDO SWITCH 2
OTG RATING
E1C3
Pick up and play effort
Fair challenge
GAME SCORE
8.0
BEST PLAYED
In handheld
HOURS PLAYED
6 hours
A boy, a spotlight and nobody to explain anything.
Verdict

A short, dark, beautifully made puzzle game. The puzzles are just hard enough, the a-ha moments are lovely, and you can play one or a handful in an evening. I don't regret buying it.

PLAY IT IFYou like atmospheric puzzle games and want something you can play in short bites after work.
SKIP IT IFYou want something bright and cosy, or you scare easily and dislike trial-and-error.
BEST FORA quiet, dark evening with the lights low and headphones on.
In this review10 sections
  1. What it's aboutthe premise, without spoilers
  2. How I got into itmy story with the game
  3. How it looksart style and atmosphere
  4. How it soundsmusic, sound effects and mood
  5. The story and the peoplecharacters and plot, spoiler-free
  6. After work: effort and challengehow much it asks of a tired brain
  7. Docked vs handheldTV or in your hands, and my pick
  8. What gets in the waythe real annoyances
  9. On Switch 2what changes and what it costs
  10. Verdictshould you play it?

What it's about the premise, without spoilers

A boy wakes up in a dark forest, looking for his sister, and from there you take him from left to right through a world that gets stranger and more mechanical the further you go. That's it. There are no words, no menus to learn and almost no instructions. You move, jump, grab and push, and the rest you work out.

It's purely a puzzle game, and most of the puzzles are physical: push a box, swing from a chain, time a jump, work out what a switch does. It kills you often and quickly, and you try again a few steps back.

A boy, a spotlight and nobody to explain anything.
A boy, a spotlight and nobody to explain anything.Captured on handheld mode

How I got into it my story with the game

I came across it on the Nintendo eShop because it was on a deal for around €2, when it normally costs €11.49. I vaguely remembered hearing about it somewhere, so I picked it up. I don't regret it at all.

It took me around six hours to finish, which is short, but it was well worth it.

Loading. The calm before the dying.
Loading. The calm before the dying.Captured on handheld mode

How it looks art style and atmosphere

It can look low tech, but it's extremely detailed and very well made. Everything is black, white and grey, with film grain and fog that make the world soft and the shadows heavy. The boy is a small dark shape and his eyes are the only bright thing about him. Light matters a lot: a spotlight, a hazy sky, a dark pool you can't see into.

Where to? The sign seems to have an opinion.
Where to? The sign seems to have an opinion.Captured on handheld mode
Hanging in there. Literally.
Hanging in there. Literally.Captured on handheld mode

How it sounds music, sound effects and mood

There is no music, or barely any, and it's all about the sounds in the game. They're really good and really well made, and they put you right into the ambiance. The wind, your footsteps, the creak of wood and the hum of machinery do more than a soundtrack could, so headphones are the way to play it.

I get scared easily, so I got a couple of jump scares, but that's more me than the game. In general the game is fine on that front.

The saws do most of the talking.
The saws do most of the talking.Captured on handheld mode

The story and the people characters and plot, spoiler-free

The boy is looking for his sister, but the story doesn't carry much weight, and there are hardly any characters. The game doesn't need them. It's all about the puzzles and the mood, and it never explains itself. If you want a plot you won't get one, and I didn't miss it.

After work: effort and challenge how much it asks of a tired brain

The effort is almost nothing. There are no systems to remember, no text and no tutorial, so you'll still know what to do after a month away.

The challenge is in the middle. Depending on you and your personality, it can be a chill game or a very frustrating one. The puzzles can look daunting, but they're just hard enough not to get frustrating, apart from the last few. Sometimes you're stuck for a while until it goes "oooh, right, of course", and that a-ha moment is really satisfying.

It's a great one for after work, because you can make a session as short as you like. You can play for a few minutes, solve a single puzzle and be done, or carry on and do more. I've also heard that some players give themselves extra challenges, like a no-death run or hunting for the eggs and secrets.

Up or down? The puzzle is the timing.
Up or down? The puzzle is the timing.Captured on handheld mode
A box, a lever and a saw. Think first, jump second.
A box, a lever and a saw. Think first, jump second.Captured on handheld mode

Docked vs handheld TV or in your hands, and my pick

I played all of it handheld, and it was perfect that way. The scenes are very dark, so a room with little glare helps, and it suits a short window with a single puzzle. I didn't try it docked, but a dim room and a TV should look great.

The dark scenes. Turn the glare down.
The dark scenes. Turn the glare down.Captured on handheld mode

What gets in the way the real annoyances

  • The last few puzzles get frustrating.
  • It's short, around five to six hours, with little reason to replay unless you want a no-death run or the secrets.
  • If you scare easily, expect a few jumps.
A death, and the game puts you right back.
A death, and the game puts you right back.Captured on handheld mode

On Switch 2 what changes and what it costs

I'm not aware of a dedicated Switch 2 Edition, so you play the Switch game through backward compatibility. It sells for €11.49 normally and goes on sale often, so check your own eShop for the price in your country.

A cart, a bolt of lightning and a big question mark.
A cart, a bolt of lightning and a big question mark.Captured on handheld mode

Verdict should you play it?

I was really pleased with this one. The puzzles are fun to solve, the a-ha moments are worth it, and the sound design is a treat. It's short, but it's worth every minute, and you can play it in small bites after work. Go for it.

THE GOOD
  • Detailed, striking black-and-white look
  • Great sound design puts you in the mood
  • Puzzles with a satisfying a-ha moment
THE NOT-SO-GOOD
  • The last few puzzles get frustrating
  • Short, around five to six hours
  • A few jump scares if you scare easily
Aruaks, author of OverTime Gamer
Written by Aruaks

Grew up on the NES, Nintendo 64 and GameCube, with Ocarina of Time as a favourite. Plays after work and on weekends. Definitely not a pro. Plays on a retail Switch 2, mostly in handheld, and loves docked mode to make a game feel bigger. This review is my honest opinion, not paid for, and based on my own time with the game. How I review.

Next level

If you liked this

All reviews
Same feeling

Games with a similar vibe

All vibes